Windbound food7/28/2023 ![]() It feels reasonably responsive although some enemies are very nimble and will also dodge your attacks. The combat is mostly a one-button affair, where you can dodge incoming attacks and then jab at enemies in retaliation. There is clear inspiration in some areas from The Legend of Zelda: Breath of the Wild in some areas, most notably the combat and weapon degradation. While it’s nice to deck yourself out in the finest gear possible, the incentives to do so are fairly minimal. The same goes with the weaponry a pointed stick is weaker than a flint-tipped spear or greater, but it can still damage and kill most enemies regardless. Cooking is interesting, but because it takes so long to cook things, I loathed each time I felt it necessary to do it, hanging around the campfire waiting for the meat to brown. While you can continually upgrade your boat to grander designs, the basic canoe and mast configuration is good enough to get you through the bulk of the game. These crafting systems are the backbone of the progression in the game, and therefore it’s disappointing that they’re pretty unsatisfying to engage with. Kara has a wide variety of things she can craft, from weapons to backpacks and ship upgrades, turning her original grass canoe into a mighty outrigger. You will need to frequently cook if you want to keep Kara well fed. If you do succumb to either accident or injury, the different difficulty levels determine whether you start the game over (effectively permadeath), or start from the beginning of the current chapter. Cooking food is a significant time investment, so ideally you want to have several meals ready to prepare at once. You can also build campfires and cook your food, to ensure Kara doesn’t get food poisoning. It can be replenished by eating berries, fish and a number of the different animals that roam across the islands. This is definitely a survival game, so you have to manage Kara’s hunger meter which runs down at a fairly swift rate. Between each chapter, Kara is transported to a kind of heavenly sea-realm where she must cross a stormy tumult in her boat to make it to the next area. Kara is originally shipwrecked, and while there is some story here it’s effectively a framing device to allow for the exploration of the islands. It’s broken up into a number of chapters, with each chapter introducing a couple of new gameplay changes, creatures and crafting recipes. Windbound takes place across a vast archipelago of randomly generated islands. It is nonetheless a beautiful roguelike survival game, and can be surprisingly relaxing. Windbound makes a good first impression, but sadly devolves into tedium when you have to grind for resources and upgrades. I joke, but the similarities didn’t stop there. Recently I’ve also been playing Windbound, a video game about a young Polynesian islander girl who possesses a magical necklace which can change the world. ![]() ![]() It’s a very charming, family-friendly film. It’s a heartwarming story about a young Polynesian islander girl who possesses a magical necklace which can change the world. It was only a couple of months ago that I watched the Disney Pixar film Moana for the first time. ![]()
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